So so good and a great time killer fairly idle incremental just feels like its missing a little something to push it over the top as it does start to get quite repetitive
I was thinking that it would be interesting if there was a skill tree to add a another element to the game. That way on a new start your not completely reliant on the gear you got before.
really great, i enjoy it a lot! the only thing i havent found yet are past battle logs after you die. im not sure if that is part of the game but if it isnt then i think it would be a good edition.
and might i say, titan's will with max stat points on hp is op, you can get 12% more hp, instead of 8% more dmg, and with the added bonus of tanking every hit. And to top it all off, killing enemies in 2 to 3 hit
please can you make the music into separate files or something? i love the battle music but i kill the enemies too quick, and also you made a great game, i cannot deny that
Hi, I'm a blind person, and am absolutely loving this! just to let you know I've found some accessibility bugs.
The button that opens the initial inventory screen isn't labeled, i.e: a screen reader just says "button".
The button/clickable to close the inventory screen is also not correctly labeled.
For contrast, every other button, including "explore", is correctly labeled. This includes explore, sell, and the menu button found within the inventory/equipment screen, all of these read properly. However the button to open and close that screen is not labeled.
Equipment slot buttons are also not labeled, but inventory is.
Quality of life:
I don't know how shrines of blessing work and what happens if you increase their level.
Is there a way to completely delete a save?
Other ideas, like resting and comparison of equipment, also seem interesting. I've noticed the initial stats screen does not have a vamp stat you can increase, nor the c.rate or c.damage. Also if comparison is added, wondering how this could work for people like me with screen readers without things getting too cluttered.
What is an equipment tier, how is that increased?
Thanks in advance, and I'm once again loving this little game.
Hi. not the creator, just wanting to answer one of the questions - The shrines of blessing work via you giving them some in-game money, they give a random amount of boost to a randomly-picked stat.
Can you please make it to where resting regenerates my health? Besides the vamp skill, there doesn't seem to be any other way to heal and the resting mechanic seems like it is intended for that, but right now, there isn't a point to it.
The game is open source, you can literally check my github and see how i built the game. The guy probably copied the source code and uploaded it to play store.
Some ideas that I would like for future updates of this game, hope the game developers will be interested:
1. I want the Curse Totem lvl to be in the customizations at the start of the game and not appear during the game (to prevent players from accidentally pressing the upgrade button by mistake).
2. Status blessing lvl will indicate what stats will be added, before the player spends money to upgrade (similar to leveling up)
3. Decrease the power of mysterious champer.
4. Do something that makes common and uncommon equipment more valuable than just for sale.
5. Finally, I want when we enter the save data, we don't have to start over from the beginning again.
I realized that its just because you both use the same asset pack, I've seen it in a couple of games but I guess I just associate it with Jobmania because that's where I saw it first. If you don't mind me asking could you direct me to where you got the art for the monster? I don't know the name of the asset pack but I've been somewhat looking for it.
Tiers scale with your Curse Level and the higher the weapon tier is, the better the stat scaling. So a common Tier 10 equipment might outclass a Legendary/Mythic Tier 1 equipment. I should have clarified it in the documentation.
Can i make some suggestions (sorry for my bad english) like:
- Filter Inventory by Rarity
- Button Claim in same "place" than others buttons so we can spam click :P
- Or a button "Auto Claim" when a fight is done
- Better scaling for Monsters (Lv640 Monster still have "only" less than 20k HP, and Boss 30k HP but i hit 40-50k Crit! So maybe 150-200k HP a Monster and 500k HP a boss sounds not bad for a start :D )
- Maybe change a little the background color between floors (Toggle option, if somebody want to keep it black)
- Maybe an auto mode? To keep forward alone (with a warning "at your own risk")
- Nerf some items (giving +90% or +200% for C.RATE/C.DMG/VAMP/ATK SPD is a little too easy :P )
- Mimic give more gold than other Monster? (Or Monster give less gold than Mimic?)
- Opening a Chest at my lvl give 26k gold when a monster can give 200k, need a scaling for Chest or nerf Monster droprate
- Maybe a better "Coherence" for stuff? (One Helm > HP/DEF/one random stat, One Chest > HP/DEF/one random stat, Two Weapons > ATK/ATKSPD/VAMP/CRATE/CDMG, One "Utility" (like Ring/Necklace/Gloves) > Some Random Stats. More the rarity is, more stats it give (it's already like this for this last sentence :P )
- Popup comparaison stats between Inventory and Equipped stuff (with Positive/Negative highlight)
- Button Remplace so we can easily swap stuff :)
- A login system so i can play from my smartphone to my PC?
- Maybe a little system or "Fusion" or "Reforge"? We can select 3 or more items and it will create a new one with randoms stats but ... better! :D
- A little chance to loose one or some items from Equipement/Inventory when die (from nothing or very low chance in early game and more in lategame?)
- Checkpoint? Die but restart Lv1 with good Stats and Stuff is ... dunno :P
Yeah, I'm currently working on improving the game balance. I'm also planning on adding more quality of life features as well as an Import and Export system for savedata.
I wish there was an easier way to access and compare between the gears. Something like hovering over a gear would make a small popup that shows the gear or a drop down menu that shows multiple equipment stats at once.
So far it's endless, but I'm planning to make it only about 10 floors with a final boss on the last floor, as well as customizable dungeon difficulties before the run starts.
← Return to game
Comments
Log in with itch.io to leave a comment.
Game's great.
It would be lovely if you could see a top down perspective of the map whil playing.
CANT START THE GAMMMEEEE................NOOOOOOOOOOOOOOOO MY PROGRESSS
I think it would be nice if there was an option/passive for a 20% chance to find loot from monster corpses that you encounter
So so good and a great time killer fairly idle incremental just feels like its missing a little something to push it over the top as it does start to get quite repetitive
I was thinking that it would be interesting if there was a skill tree to add a another element to the game. That way on a new start your not completely reliant on the gear you got before.
Muy buen juego para entretenerse mientras estás aburrido.
Recomendado para pasar el tiempo de forma calmada pero adictiva xD.
I love this game, I'm pretty addicted. Perfect for chilling on a boring work day...
really great, i enjoy it a lot! the only thing i havent found yet are past battle logs after you die. im not sure if that is part of the game but if it isnt then i think it would be a good edition.
rlly cool
ended up getting a good combination of gear that allowed to minmax onto max atk speed and lots of vamp + crit dmg
hallo can you fix the android version,the game in android always forcing stop
nice
and might i say, titan's will with max stat points on hp is op, you can get 12% more hp, instead of 8% more dmg, and with the added bonus of tanking every hit. And to top it all off, killing enemies in 2 to 3 hit
please can you make the music into separate files or something? i love the battle music but i kill the enemies too quick, and also you made a great game, i cannot deny that
hallo can you add monster taming mechanic please.
I've been trying to make a game like this for forever... my implementation (which has mostly lain dormant) is at https://utilityhotbar.github.io/catacombs/
But yours is much more fully featured. Congrats!
legendaries are more common then epics(only 2 epics that i have)
how do i get an heirloom
Hi, I'm a blind person, and am absolutely loving this! just to let you know I've found some accessibility bugs.
The button that opens the initial inventory screen isn't labeled, i.e: a screen reader just says "button".
The button/clickable to close the inventory screen is also not correctly labeled.
For contrast, every other button, including "explore", is correctly labeled. This includes explore, sell, and the menu button found within the inventory/equipment screen, all of these read properly. However the button to open and close that screen is not labeled.
Equipment slot buttons are also not labeled, but inventory is.
Quality of life:
I don't know how shrines of blessing work and what happens if you increase their level.
Is there a way to completely delete a save?
Other ideas, like resting and comparison of equipment, also seem interesting. I've noticed the initial stats screen does not have a vamp stat you can increase, nor the c.rate or c.damage. Also if comparison is added, wondering how this could work for people like me with screen readers without things getting too cluttered.
What is an equipment tier, how is that increased?
Thanks in advance, and I'm once again loving this little game.
Hi. not the creator, just wanting to answer one of the questions - The shrines of blessing work via you giving them some in-game money, they give a random amount of boost to a randomly-picked stat.
Hope that helped
Can you please make it to where resting regenerates my health? Besides the vamp skill, there doesn't seem to be any other way to heal and the resting mechanic seems like it is intended for that, but right now, there isn't a point to it.
Found this game on Google Play Store under a different name, which is pretty weird already.
Did a quick background check on the piblisher and found out that they doesn't have any relation to you at all.
What's happening here??
The game is open source, you can literally check my github and see how i built the game. The guy probably copied the source code and uploaded it to play store.
I inspected the game's code and it was pretty much the same lmao. And he charged money for it, the audacity!
Resting doesn't do anything.
I'M SORRY, DUNGEON MONARCH???
How am I supposed to beat this?
i beat it
Yeah, I realize that you can just keep upgrading your gear
Some ideas that I would like for future updates of this game, hope the game developers will be interested:
1. I want the Curse Totem lvl to be in the customizations at the start of the game and not appear during the game (to prevent players from accidentally pressing the upgrade button by mistake).
2. Status blessing lvl will indicate what stats will be added, before the player spends money to upgrade (similar to leveling up)
3. Decrease the power of mysterious champer.
4. Do something that makes common and uncommon equipment more valuable than just for sale.
5. Finally, I want when we enter the save data, we don't have to start over from the beginning again.
how could i change my name ? there's a hard reset?
what a great game i can see me playing it in some ocasion while i have nothing to do
what engine is the game made on?
jscript?
yup, built with vanilla html, css, js
is max attack speed 2.5?
Yes
Is this game at all related to Jobmania?
I never played Jobmania, so no.
I realized that its just because you both use the same asset pack, I've seen it in a couple of games but I guess I just associate it with Jobmania because that's where I saw it first. If you don't mind me asking could you direct me to where you got the art for the monster? I don't know the name of the asset pack but I've been somewhat looking for it.
Are tiers just rarity or is that something else?
Tiers scale with your Curse Level and the higher the weapon tier is, the better the stat scaling. So a common Tier 10 equipment might outclass a Legendary/Mythic Tier 1 equipment. I should have clarified it in the documentation.
Is tier a hidden number? As in does it not show the tier in the weapon itself when clicked on.
Great job!
Nice!
Can i make some suggestions (sorry for my bad english) like:
- Filter Inventory by Rarity
- Button Claim in same "place" than others buttons so we can spam click :P
- Or a button "Auto Claim" when a fight is done
- Better scaling for Monsters (Lv640 Monster still have "only" less than 20k HP, and Boss 30k HP but i hit 40-50k Crit! So maybe 150-200k HP a Monster and 500k HP a boss sounds not bad for a start :D )
- Maybe change a little the background color between floors (Toggle option, if somebody want to keep it black)
- Maybe an auto mode? To keep forward alone (with a warning "at your own risk")
- Nerf some items (giving +90% or +200% for C.RATE/C.DMG/VAMP/ATK SPD is a little too easy :P )
- Mimic give more gold than other Monster? (Or Monster give less gold than Mimic?)
- Opening a Chest at my lvl give 26k gold when a monster can give 200k, need a scaling for Chest or nerf Monster droprate
- Maybe a better "Coherence" for stuff? (One Helm > HP/DEF/one random stat, One Chest > HP/DEF/one random stat, Two Weapons > ATK/ATKSPD/VAMP/CRATE/CDMG, One "Utility" (like Ring/Necklace/Gloves) > Some Random Stats. More the rarity is, more stats it give (it's already like this for this last sentence :P )
- Popup comparaison stats between Inventory and Equipped stuff (with Positive/Negative highlight)
- Button Remplace so we can easily swap stuff :)
- A login system so i can play from my smartphone to my PC?
- Maybe a little system or "Fusion" or "Reforge"? We can select 3 or more items and it will create a new one with randoms stats but ... better! :D
- A little chance to loose one or some items from Equipement/Inventory when die (from nothing or very low chance in early game and more in lategame?)
- Checkpoint? Die but restart Lv1 with good Stats and Stuff is ... dunno :P
Anyway! Keep it up! :D
Yeah, I'm currently working on improving the game balance. I'm also planning on adding more quality of life features as well as an Import and Export system for savedata.
This is a fun little pocket roguelite. I can see myself pull this up once and awhile to to play here and there see how far I can go ^_^
Glad you enjoyed the game!
is every chest a mimic?
Every chest has 50% chance of encountering a mimic currently lol, i'll definitely nerf it
I wish there was an easier way to access and compare between the gears. Something like hovering over a gear would make a small popup that shows the gear or a drop down menu that shows multiple equipment stats at once.
I'll definitely work on it
This is a really good game. Is there an end goal for there to be go "toward" or is it just "as far as possible"?
So far it's endless, but I'm planning to make it only about 10 floors with a final boss on the last floor, as well as customizable dungeon difficulties before the run starts.