Can i make some suggestions (sorry for my bad english) like:
- Filter Inventory by Rarity
- Button Claim in same "place" than others buttons so we can spam click :P
- Or a button "Auto Claim" when a fight is done
- Better scaling for Monsters (Lv640 Monster still have "only" less than 20k HP, and Boss 30k HP but i hit 40-50k Crit! So maybe 150-200k HP a Monster and 500k HP a boss sounds not bad for a start :D )
- Maybe change a little the background color between floors (Toggle option, if somebody want to keep it black)
- Maybe an auto mode? To keep forward alone (with a warning "at your own risk")
- Nerf some items (giving +90% or +200% for C.RATE/C.DMG/VAMP/ATK SPD is a little too easy :P )
- Mimic give more gold than other Monster? (Or Monster give less gold than Mimic?)
- Opening a Chest at my lvl give 26k gold when a monster can give 200k, need a scaling for Chest or nerf Monster droprate
- Maybe a better "Coherence" for stuff? (One Helm > HP/DEF/one random stat, One Chest > HP/DEF/one random stat, Two Weapons > ATK/ATKSPD/VAMP/CRATE/CDMG, One "Utility" (like Ring/Necklace/Gloves) > Some Random Stats. More the rarity is, more stats it give (it's already like this for this last sentence :P )
- Popup comparaison stats between Inventory and Equipped stuff (with Positive/Negative highlight)
- Button Remplace so we can easily swap stuff :)
- A login system so i can play from my smartphone to my PC?
- Maybe a little system or "Fusion" or "Reforge"? We can select 3 or more items and it will create a new one with randoms stats but ... better! :D
- A little chance to loose one or some items from Equipement/Inventory when die (from nothing or very low chance in early game and more in lategame?)
- Checkpoint? Die but restart Lv1 with good Stats and Stuff is ... dunno :P
Yeah, I'm currently working on improving the game balance. I'm also planning on adding more quality of life features as well as an Import and Export system for savedata.
I wish there was an easier way to access and compare between the gears. Something like hovering over a gear would make a small popup that shows the gear or a drop down menu that shows multiple equipment stats at once.
So far it's endless, but I'm planning to make it only about 10 floors with a final boss on the last floor, as well as customizable dungeon difficulties before the run starts.
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Nice!
Can i make some suggestions (sorry for my bad english) like:
- Filter Inventory by Rarity
- Button Claim in same "place" than others buttons so we can spam click :P
- Or a button "Auto Claim" when a fight is done
- Better scaling for Monsters (Lv640 Monster still have "only" less than 20k HP, and Boss 30k HP but i hit 40-50k Crit! So maybe 150-200k HP a Monster and 500k HP a boss sounds not bad for a start :D )
- Maybe change a little the background color between floors (Toggle option, if somebody want to keep it black)
- Maybe an auto mode? To keep forward alone (with a warning "at your own risk")
- Nerf some items (giving +90% or +200% for C.RATE/C.DMG/VAMP/ATK SPD is a little too easy :P )
- Mimic give more gold than other Monster? (Or Monster give less gold than Mimic?)
- Opening a Chest at my lvl give 26k gold when a monster can give 200k, need a scaling for Chest or nerf Monster droprate
- Maybe a better "Coherence" for stuff? (One Helm > HP/DEF/one random stat, One Chest > HP/DEF/one random stat, Two Weapons > ATK/ATKSPD/VAMP/CRATE/CDMG, One "Utility" (like Ring/Necklace/Gloves) > Some Random Stats. More the rarity is, more stats it give (it's already like this for this last sentence :P )
- Popup comparaison stats between Inventory and Equipped stuff (with Positive/Negative highlight)
- Button Remplace so we can easily swap stuff :)
- A login system so i can play from my smartphone to my PC?
- Maybe a little system or "Fusion" or "Reforge"? We can select 3 or more items and it will create a new one with randoms stats but ... better! :D
- A little chance to loose one or some items from Equipement/Inventory when die (from nothing or very low chance in early game and more in lategame?)
- Checkpoint? Die but restart Lv1 with good Stats and Stuff is ... dunno :P
Anyway! Keep it up! :D
Yeah, I'm currently working on improving the game balance. I'm also planning on adding more quality of life features as well as an Import and Export system for savedata.
This is a fun little pocket roguelite. I can see myself pull this up once and awhile to to play here and there see how far I can go ^_^
Glad you enjoyed the game!
is every chest a mimic?
Every chest has 50% chance of encountering a mimic currently lol, i'll definitely nerf it
I wish there was an easier way to access and compare between the gears. Something like hovering over a gear would make a small popup that shows the gear or a drop down menu that shows multiple equipment stats at once.
I'll definitely work on it
This is a really good game. Is there an end goal for there to be go "toward" or is it just "as far as possible"?
So far it's endless, but I'm planning to make it only about 10 floors with a final boss on the last floor, as well as customizable dungeon difficulties before the run starts.